Gamified Learning for Digital Skills
DigiCity transforms digital education through gaming and consequently empowering youth to navigate the digital world safely and responsibly.
Importance of Digital Citizenship
We need to equip young people with robust digital competencies as a way to address the evolving digital landscape. This project aims to educate youngsters in digital citizenship to support upcoming initiatives such as the European Year of Digital Citizenship Education.
Educational Challenges in a Digital Era
Current educational tools often fail to fully engage young learners in meaningful ways or to address the comprehensive skills needed for safe and responsible online interactions. There is a notable gap in resources that effectively combine fun, engagement, and educational value in the context of digital literacy and citizenship.
Project "DigiCity: game-based digital citizenship"
This project seeks to develop an immersive, game-based learning environment to foster digital citizenship among youth. Based on a narrative game, the project aims to teach essential digital skills and civic engagement through interactive and participative experiences.

Digital Citizenship Skills Guide
A resource to assist educators in teaching digital citizenship effectively.

Single-Player Transmedia Game
An engaging game designed to promote civic participation and digital literacy.

Escape Game for Civic Centers
A replicable game setup to facilitate interactive learning.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the National agency Tempus Foundation. Neither the European Union nor the National agency Tempus Foundation can be held responsible for them.
(Project code: 2023-2-RS01-KA220-YOU-000170562)
